﻿using Engine.Graphics;
using Game;

namespace RuthlessConquest {
    public static class Textures {
        public static class Flags {
            public static Texture2D AD => ContentManager.Get<Texture2D>("RCTextures/Flags/AD");

            public static Texture2D AE => ContentManager.Get<Texture2D>("RCTextures/Flags/AE");

            public static Texture2D AF => ContentManager.Get<Texture2D>("RCTextures/Flags/AF");

            public static Texture2D AG => ContentManager.Get<Texture2D>("RCTextures/Flags/AG");

            public static Texture2D AI => ContentManager.Get<Texture2D>("RCTextures/Flags/AI");

            public static Texture2D AL => ContentManager.Get<Texture2D>("RCTextures/Flags/AL");

            public static Texture2D AM => ContentManager.Get<Texture2D>("RCTextures/Flags/AM");

            public static Texture2D AO => ContentManager.Get<Texture2D>("RCTextures/Flags/AO");

            public static Texture2D AQ => ContentManager.Get<Texture2D>("RCTextures/Flags/AQ");

            public static Texture2D AR => ContentManager.Get<Texture2D>("RCTextures/Flags/AR");

            public static Texture2D AS => ContentManager.Get<Texture2D>("RCTextures/Flags/AS");

            public static Texture2D AT => ContentManager.Get<Texture2D>("RCTextures/Flags/AT");

            public static Texture2D AU => ContentManager.Get<Texture2D>("RCTextures/Flags/AU");

            public static Texture2D AW => ContentManager.Get<Texture2D>("RCTextures/Flags/AW");

            public static Texture2D AX => ContentManager.Get<Texture2D>("RCTextures/Flags/AX");

            public static Texture2D AZ => ContentManager.Get<Texture2D>("RCTextures/Flags/AZ");

            public static Texture2D BA => ContentManager.Get<Texture2D>("RCTextures/Flags/BA");

            public static Texture2D BB => ContentManager.Get<Texture2D>("RCTextures/Flags/BB");

            public static Texture2D BD => ContentManager.Get<Texture2D>("RCTextures/Flags/BD");

            public static Texture2D BE => ContentManager.Get<Texture2D>("RCTextures/Flags/BE");

            public static Texture2D BF => ContentManager.Get<Texture2D>("RCTextures/Flags/BF");

            public static Texture2D BG => ContentManager.Get<Texture2D>("RCTextures/Flags/BG");

            public static Texture2D BH => ContentManager.Get<Texture2D>("RCTextures/Flags/BH");

            public static Texture2D BI => ContentManager.Get<Texture2D>("RCTextures/Flags/BI");

            public static Texture2D BJ => ContentManager.Get<Texture2D>("RCTextures/Flags/BJ");

            public static Texture2D BL => ContentManager.Get<Texture2D>("RCTextures/Flags/BL");

            public static Texture2D BM => ContentManager.Get<Texture2D>("RCTextures/Flags/BM");

            public static Texture2D BN => ContentManager.Get<Texture2D>("RCTextures/Flags/BN");

            public static Texture2D BO => ContentManager.Get<Texture2D>("RCTextures/Flags/BO");

            public static Texture2D BQ => ContentManager.Get<Texture2D>("RCTextures/Flags/BQ");

            public static Texture2D BR => ContentManager.Get<Texture2D>("RCTextures/Flags/BR");

            public static Texture2D BS => ContentManager.Get<Texture2D>("RCTextures/Flags/BS");

            public static Texture2D BT => ContentManager.Get<Texture2D>("RCTextures/Flags/BT");

            public static Texture2D BV => ContentManager.Get<Texture2D>("RCTextures/Flags/BV");

            public static Texture2D BW => ContentManager.Get<Texture2D>("RCTextures/Flags/BW");

            public static Texture2D BY => ContentManager.Get<Texture2D>("RCTextures/Flags/BY");

            public static Texture2D BZ => ContentManager.Get<Texture2D>("RCTextures/Flags/BZ");

            public static Texture2D CA => ContentManager.Get<Texture2D>("RCTextures/Flags/CA");

            public static Texture2D CC => ContentManager.Get<Texture2D>("RCTextures/Flags/CC");

            public static Texture2D CD => ContentManager.Get<Texture2D>("RCTextures/Flags/CD");

            public static Texture2D CF => ContentManager.Get<Texture2D>("RCTextures/Flags/CF");

            public static Texture2D CG => ContentManager.Get<Texture2D>("RCTextures/Flags/CG");

            public static Texture2D CH => ContentManager.Get<Texture2D>("RCTextures/Flags/CH");

            public static Texture2D CI => ContentManager.Get<Texture2D>("RCTextures/Flags/CI");

            public static Texture2D CK => ContentManager.Get<Texture2D>("RCTextures/Flags/CK");

            public static Texture2D CL => ContentManager.Get<Texture2D>("RCTextures/Flags/CL");

            public static Texture2D CM => ContentManager.Get<Texture2D>("RCTextures/Flags/CM");

            public static Texture2D CN => ContentManager.Get<Texture2D>("RCTextures/Flags/CN");

            public static Texture2D CO => ContentManager.Get<Texture2D>("RCTextures/Flags/CO");

            public static Texture2D CR => ContentManager.Get<Texture2D>("RCTextures/Flags/CR");

            public static Texture2D CU => ContentManager.Get<Texture2D>("RCTextures/Flags/CU");

            public static Texture2D CV => ContentManager.Get<Texture2D>("RCTextures/Flags/CV");

            public static Texture2D CW => ContentManager.Get<Texture2D>("RCTextures/Flags/CW");

            public static Texture2D CX => ContentManager.Get<Texture2D>("RCTextures/Flags/CX");

            public static Texture2D CY => ContentManager.Get<Texture2D>("RCTextures/Flags/CY");

            public static Texture2D CZ => ContentManager.Get<Texture2D>("RCTextures/Flags/CZ");

            public static Texture2D DE => ContentManager.Get<Texture2D>("RCTextures/Flags/DE");

            public static Texture2D DJ => ContentManager.Get<Texture2D>("RCTextures/Flags/DJ");

            public static Texture2D DK => ContentManager.Get<Texture2D>("RCTextures/Flags/DK");

            public static Texture2D DM => ContentManager.Get<Texture2D>("RCTextures/Flags/DM");

            public static Texture2D DO => ContentManager.Get<Texture2D>("RCTextures/Flags/DO");

            public static Texture2D DZ => ContentManager.Get<Texture2D>("RCTextures/Flags/DZ");

            public static Texture2D EC => ContentManager.Get<Texture2D>("RCTextures/Flags/EC");

            public static Texture2D EE => ContentManager.Get<Texture2D>("RCTextures/Flags/EE");

            public static Texture2D EG => ContentManager.Get<Texture2D>("RCTextures/Flags/EG");

            public static Texture2D EH => ContentManager.Get<Texture2D>("RCTextures/Flags/EH");

            public static Texture2D ER => ContentManager.Get<Texture2D>("RCTextures/Flags/ER");

            public static Texture2D ES => ContentManager.Get<Texture2D>("RCTextures/Flags/ES");

            public static Texture2D ET => ContentManager.Get<Texture2D>("RCTextures/Flags/ET");

            public static Texture2D EU => ContentManager.Get<Texture2D>("RCTextures/Flags/EU");

            public static Texture2D FI => ContentManager.Get<Texture2D>("RCTextures/Flags/FI");

            public static Texture2D FJ => ContentManager.Get<Texture2D>("RCTextures/Flags/FJ");

            public static Texture2D FK => ContentManager.Get<Texture2D>("RCTextures/Flags/FK");

            public static Texture2D FM => ContentManager.Get<Texture2D>("RCTextures/Flags/FM");

            public static Texture2D FO => ContentManager.Get<Texture2D>("RCTextures/Flags/FO");

            public static Texture2D FR => ContentManager.Get<Texture2D>("RCTextures/Flags/FR");

            public static Texture2D GA => ContentManager.Get<Texture2D>("RCTextures/Flags/GA");

            public static Texture2D GB => ContentManager.Get<Texture2D>("RCTextures/Flags/GB");

            public static Texture2D GD => ContentManager.Get<Texture2D>("RCTextures/Flags/GD");

            public static Texture2D GE => ContentManager.Get<Texture2D>("RCTextures/Flags/GE");

            public static Texture2D GF => ContentManager.Get<Texture2D>("RCTextures/Flags/GF");

            public static Texture2D GG => ContentManager.Get<Texture2D>("RCTextures/Flags/GG");

            public static Texture2D GH => ContentManager.Get<Texture2D>("RCTextures/Flags/GH");

            public static Texture2D GI => ContentManager.Get<Texture2D>("RCTextures/Flags/GI");

            public static Texture2D GL => ContentManager.Get<Texture2D>("RCTextures/Flags/GL");

            public static Texture2D GM => ContentManager.Get<Texture2D>("RCTextures/Flags/GM");

            public static Texture2D GN => ContentManager.Get<Texture2D>("RCTextures/Flags/GN");

            public static Texture2D GP => ContentManager.Get<Texture2D>("RCTextures/Flags/GP");

            public static Texture2D GQ => ContentManager.Get<Texture2D>("RCTextures/Flags/GQ");

            public static Texture2D GR => ContentManager.Get<Texture2D>("RCTextures/Flags/GR");

            public static Texture2D GS => ContentManager.Get<Texture2D>("RCTextures/Flags/GS");

            public static Texture2D GT => ContentManager.Get<Texture2D>("RCTextures/Flags/GT");

            public static Texture2D GU => ContentManager.Get<Texture2D>("RCTextures/Flags/GU");

            public static Texture2D GW => ContentManager.Get<Texture2D>("RCTextures/Flags/GW");

            public static Texture2D GY => ContentManager.Get<Texture2D>("RCTextures/Flags/GY");

            public static Texture2D HK => ContentManager.Get<Texture2D>("RCTextures/Flags/HK");

            public static Texture2D HM => ContentManager.Get<Texture2D>("RCTextures/Flags/HM");

            public static Texture2D HN => ContentManager.Get<Texture2D>("RCTextures/Flags/HN");

            public static Texture2D HR => ContentManager.Get<Texture2D>("RCTextures/Flags/HR");

            public static Texture2D HT => ContentManager.Get<Texture2D>("RCTextures/Flags/HT");

            public static Texture2D HU => ContentManager.Get<Texture2D>("RCTextures/Flags/HU");

            public static Texture2D ID => ContentManager.Get<Texture2D>("RCTextures/Flags/ID");

            public static Texture2D IE => ContentManager.Get<Texture2D>("RCTextures/Flags/IE");

            public static Texture2D IL => ContentManager.Get<Texture2D>("RCTextures/Flags/IL");

            public static Texture2D IM => ContentManager.Get<Texture2D>("RCTextures/Flags/IM");

            public static Texture2D IN => ContentManager.Get<Texture2D>("RCTextures/Flags/IN");

            public static Texture2D IO => ContentManager.Get<Texture2D>("RCTextures/Flags/IO");

            public static Texture2D IQ => ContentManager.Get<Texture2D>("RCTextures/Flags/IQ");

            public static Texture2D IR => ContentManager.Get<Texture2D>("RCTextures/Flags/IR");

            public static Texture2D IS => ContentManager.Get<Texture2D>("RCTextures/Flags/IS");

            public static Texture2D IT => ContentManager.Get<Texture2D>("RCTextures/Flags/IT");

            public static Texture2D JE => ContentManager.Get<Texture2D>("RCTextures/Flags/JE");

            public static Texture2D JM => ContentManager.Get<Texture2D>("RCTextures/Flags/JM");

            public static Texture2D JO => ContentManager.Get<Texture2D>("RCTextures/Flags/JO");

            public static Texture2D JP => ContentManager.Get<Texture2D>("RCTextures/Flags/JP");

            public static Texture2D KE => ContentManager.Get<Texture2D>("RCTextures/Flags/KE");

            public static Texture2D KG => ContentManager.Get<Texture2D>("RCTextures/Flags/KG");

            public static Texture2D KH => ContentManager.Get<Texture2D>("RCTextures/Flags/KH");

            public static Texture2D KI => ContentManager.Get<Texture2D>("RCTextures/Flags/KI");

            public static Texture2D KM => ContentManager.Get<Texture2D>("RCTextures/Flags/KM");

            public static Texture2D KN => ContentManager.Get<Texture2D>("RCTextures/Flags/KN");

            public static Texture2D KP => ContentManager.Get<Texture2D>("RCTextures/Flags/KP");

            public static Texture2D KR => ContentManager.Get<Texture2D>("RCTextures/Flags/KR");

            public static Texture2D KW => ContentManager.Get<Texture2D>("RCTextures/Flags/KW");

            public static Texture2D KY => ContentManager.Get<Texture2D>("RCTextures/Flags/KY");

            public static Texture2D KZ => ContentManager.Get<Texture2D>("RCTextures/Flags/KZ");

            public static Texture2D LA => ContentManager.Get<Texture2D>("RCTextures/Flags/LA");

            public static Texture2D LB => ContentManager.Get<Texture2D>("RCTextures/Flags/LB");

            public static Texture2D LC => ContentManager.Get<Texture2D>("RCTextures/Flags/LC");

            public static Texture2D LI => ContentManager.Get<Texture2D>("RCTextures/Flags/LI");

            public static Texture2D LK => ContentManager.Get<Texture2D>("RCTextures/Flags/LK");

            public static Texture2D LR => ContentManager.Get<Texture2D>("RCTextures/Flags/LR");

            public static Texture2D LS => ContentManager.Get<Texture2D>("RCTextures/Flags/LS");

            public static Texture2D LT => ContentManager.Get<Texture2D>("RCTextures/Flags/LT");

            public static Texture2D LU => ContentManager.Get<Texture2D>("RCTextures/Flags/LU");

            public static Texture2D LV => ContentManager.Get<Texture2D>("RCTextures/Flags/LV");

            public static Texture2D LY => ContentManager.Get<Texture2D>("RCTextures/Flags/LY");

            public static Texture2D MA => ContentManager.Get<Texture2D>("RCTextures/Flags/MA");

            public static Texture2D MC => ContentManager.Get<Texture2D>("RCTextures/Flags/MC");

            public static Texture2D MD => ContentManager.Get<Texture2D>("RCTextures/Flags/MD");

            public static Texture2D ME => ContentManager.Get<Texture2D>("RCTextures/Flags/ME");

            public static Texture2D MF => ContentManager.Get<Texture2D>("RCTextures/Flags/MF");

            public static Texture2D MG => ContentManager.Get<Texture2D>("RCTextures/Flags/MG");

            public static Texture2D MH => ContentManager.Get<Texture2D>("RCTextures/Flags/MH");

            public static Texture2D MK => ContentManager.Get<Texture2D>("RCTextures/Flags/MK");

            public static Texture2D ML => ContentManager.Get<Texture2D>("RCTextures/Flags/ML");

            public static Texture2D MM => ContentManager.Get<Texture2D>("RCTextures/Flags/MM");

            public static Texture2D MN => ContentManager.Get<Texture2D>("RCTextures/Flags/MN");

            public static Texture2D MO => ContentManager.Get<Texture2D>("RCTextures/Flags/MO");

            public static Texture2D MP => ContentManager.Get<Texture2D>("RCTextures/Flags/MP");

            public static Texture2D MQ => ContentManager.Get<Texture2D>("RCTextures/Flags/MQ");

            public static Texture2D MR => ContentManager.Get<Texture2D>("RCTextures/Flags/MR");

            public static Texture2D MS => ContentManager.Get<Texture2D>("RCTextures/Flags/MS");

            public static Texture2D MT => ContentManager.Get<Texture2D>("RCTextures/Flags/MT");

            public static Texture2D MU => ContentManager.Get<Texture2D>("RCTextures/Flags/MU");

            public static Texture2D MV => ContentManager.Get<Texture2D>("RCTextures/Flags/MV");

            public static Texture2D MW => ContentManager.Get<Texture2D>("RCTextures/Flags/MW");

            public static Texture2D MX => ContentManager.Get<Texture2D>("RCTextures/Flags/MX");

            public static Texture2D MY => ContentManager.Get<Texture2D>("RCTextures/Flags/MY");

            public static Texture2D MZ => ContentManager.Get<Texture2D>("RCTextures/Flags/MZ");

            public static Texture2D NA => ContentManager.Get<Texture2D>("RCTextures/Flags/NA");

            public static Texture2D NC => ContentManager.Get<Texture2D>("RCTextures/Flags/NC");

            public static Texture2D NE => ContentManager.Get<Texture2D>("RCTextures/Flags/NE");

            public static Texture2D NF => ContentManager.Get<Texture2D>("RCTextures/Flags/NF");

            public static Texture2D NG => ContentManager.Get<Texture2D>("RCTextures/Flags/NG");

            public static Texture2D NI => ContentManager.Get<Texture2D>("RCTextures/Flags/NI");

            public static Texture2D NL => ContentManager.Get<Texture2D>("RCTextures/Flags/NL");

            public static Texture2D NO => ContentManager.Get<Texture2D>("RCTextures/Flags/NO");

            public static Texture2D NP => ContentManager.Get<Texture2D>("RCTextures/Flags/NP");

            public static Texture2D NR => ContentManager.Get<Texture2D>("RCTextures/Flags/NR");

            public static Texture2D NU => ContentManager.Get<Texture2D>("RCTextures/Flags/NU");

            public static Texture2D NZ => ContentManager.Get<Texture2D>("RCTextures/Flags/NZ");

            public static Texture2D OM => ContentManager.Get<Texture2D>("RCTextures/Flags/OM");

            public static Texture2D PA => ContentManager.Get<Texture2D>("RCTextures/Flags/PA");

            public static Texture2D PE => ContentManager.Get<Texture2D>("RCTextures/Flags/PE");

            public static Texture2D PF => ContentManager.Get<Texture2D>("RCTextures/Flags/PF");

            public static Texture2D PG => ContentManager.Get<Texture2D>("RCTextures/Flags/PG");

            public static Texture2D PH => ContentManager.Get<Texture2D>("RCTextures/Flags/PH");

            public static Texture2D PK => ContentManager.Get<Texture2D>("RCTextures/Flags/PK");

            public static Texture2D PL => ContentManager.Get<Texture2D>("RCTextures/Flags/PL");

            public static Texture2D PM => ContentManager.Get<Texture2D>("RCTextures/Flags/PM");

            public static Texture2D PN => ContentManager.Get<Texture2D>("RCTextures/Flags/PN");

            public static Texture2D PR => ContentManager.Get<Texture2D>("RCTextures/Flags/PR");

            public static Texture2D PS => ContentManager.Get<Texture2D>("RCTextures/Flags/PS");

            public static Texture2D PT => ContentManager.Get<Texture2D>("RCTextures/Flags/PT");

            public static Texture2D PW => ContentManager.Get<Texture2D>("RCTextures/Flags/PW");

            public static Texture2D PY => ContentManager.Get<Texture2D>("RCTextures/Flags/PY");

            public static Texture2D QA => ContentManager.Get<Texture2D>("RCTextures/Flags/QA");

            public static Texture2D RE => ContentManager.Get<Texture2D>("RCTextures/Flags/RE");

            public static Texture2D RO => ContentManager.Get<Texture2D>("RCTextures/Flags/RO");

            public static Texture2D RS => ContentManager.Get<Texture2D>("RCTextures/Flags/RS");

            public static Texture2D RU => ContentManager.Get<Texture2D>("RCTextures/Flags/RU");

            public static Texture2D RW => ContentManager.Get<Texture2D>("RCTextures/Flags/RW");

            public static Texture2D SA => ContentManager.Get<Texture2D>("RCTextures/Flags/SA");

            public static Texture2D SB => ContentManager.Get<Texture2D>("RCTextures/Flags/SB");

            public static Texture2D SC => ContentManager.Get<Texture2D>("RCTextures/Flags/SC");

            public static Texture2D SD => ContentManager.Get<Texture2D>("RCTextures/Flags/SD");

            public static Texture2D SE => ContentManager.Get<Texture2D>("RCTextures/Flags/SE");

            public static Texture2D SG => ContentManager.Get<Texture2D>("RCTextures/Flags/SG");

            public static Texture2D SH => ContentManager.Get<Texture2D>("RCTextures/Flags/SH");

            public static Texture2D SI => ContentManager.Get<Texture2D>("RCTextures/Flags/SI");

            public static Texture2D SJ => ContentManager.Get<Texture2D>("RCTextures/Flags/SJ");

            public static Texture2D SK => ContentManager.Get<Texture2D>("RCTextures/Flags/SK");

            public static Texture2D SL => ContentManager.Get<Texture2D>("RCTextures/Flags/SL");

            public static Texture2D SM => ContentManager.Get<Texture2D>("RCTextures/Flags/SM");

            public static Texture2D SN => ContentManager.Get<Texture2D>("RCTextures/Flags/SN");

            public static Texture2D SO => ContentManager.Get<Texture2D>("RCTextures/Flags/SO");

            public static Texture2D SR => ContentManager.Get<Texture2D>("RCTextures/Flags/SR");

            public static Texture2D SS => ContentManager.Get<Texture2D>("RCTextures/Flags/SS");

            public static Texture2D ST => ContentManager.Get<Texture2D>("RCTextures/Flags/ST");

            public static Texture2D SV => ContentManager.Get<Texture2D>("RCTextures/Flags/SV");

            public static Texture2D SX => ContentManager.Get<Texture2D>("RCTextures/Flags/SX");

            public static Texture2D SY => ContentManager.Get<Texture2D>("RCTextures/Flags/SY");

            public static Texture2D SZ => ContentManager.Get<Texture2D>("RCTextures/Flags/SZ");

            public static Texture2D TC => ContentManager.Get<Texture2D>("RCTextures/Flags/TC");

            public static Texture2D TD => ContentManager.Get<Texture2D>("RCTextures/Flags/TD");

            public static Texture2D TF => ContentManager.Get<Texture2D>("RCTextures/Flags/TF");

            public static Texture2D TG => ContentManager.Get<Texture2D>("RCTextures/Flags/TG");

            public static Texture2D TH => ContentManager.Get<Texture2D>("RCTextures/Flags/TH");

            public static Texture2D TJ => ContentManager.Get<Texture2D>("RCTextures/Flags/TJ");

            public static Texture2D TK => ContentManager.Get<Texture2D>("RCTextures/Flags/TK");

            public static Texture2D TL => ContentManager.Get<Texture2D>("RCTextures/Flags/TL");

            public static Texture2D TM => ContentManager.Get<Texture2D>("RCTextures/Flags/TM");

            public static Texture2D TN => ContentManager.Get<Texture2D>("RCTextures/Flags/TN");

            public static Texture2D TO => ContentManager.Get<Texture2D>("RCTextures/Flags/TO");

            public static Texture2D TR => ContentManager.Get<Texture2D>("RCTextures/Flags/TR");

            public static Texture2D TT => ContentManager.Get<Texture2D>("RCTextures/Flags/TT");

            public static Texture2D TV => ContentManager.Get<Texture2D>("RCTextures/Flags/TV");

            public static Texture2D TW => ContentManager.Get<Texture2D>("RCTextures/Flags/TW");

            public static Texture2D TZ => ContentManager.Get<Texture2D>("RCTextures/Flags/TZ");

            public static Texture2D UA => ContentManager.Get<Texture2D>("RCTextures/Flags/UA");

            public static Texture2D UG => ContentManager.Get<Texture2D>("RCTextures/Flags/UG");

            public static Texture2D UM => ContentManager.Get<Texture2D>("RCTextures/Flags/UM");

            public static Texture2D US => ContentManager.Get<Texture2D>("RCTextures/Flags/US");

            public static Texture2D UY => ContentManager.Get<Texture2D>("RCTextures/Flags/UY");

            public static Texture2D UZ => ContentManager.Get<Texture2D>("RCTextures/Flags/UZ");

            public static Texture2D VA => ContentManager.Get<Texture2D>("RCTextures/Flags/VA");

            public static Texture2D VC => ContentManager.Get<Texture2D>("RCTextures/Flags/VC");

            public static Texture2D VE => ContentManager.Get<Texture2D>("RCTextures/Flags/VE");

            public static Texture2D VG => ContentManager.Get<Texture2D>("RCTextures/Flags/VG");

            public static Texture2D VI => ContentManager.Get<Texture2D>("RCTextures/Flags/VI");

            public static Texture2D VN => ContentManager.Get<Texture2D>("RCTextures/Flags/VN");

            public static Texture2D VU => ContentManager.Get<Texture2D>("RCTextures/Flags/VU");

            public static Texture2D WF => ContentManager.Get<Texture2D>("RCTextures/Flags/WF");

            public static Texture2D WS => ContentManager.Get<Texture2D>("RCTextures/Flags/WS");

            public static Texture2D XK => ContentManager.Get<Texture2D>("RCTextures/Flags/XK");

            public static Texture2D YE => ContentManager.Get<Texture2D>("RCTextures/Flags/YE");

            public static Texture2D YT => ContentManager.Get<Texture2D>("RCTextures/Flags/YT");

            public static Texture2D ZA => ContentManager.Get<Texture2D>("RCTextures/Flags/ZA");

            public static Texture2D ZM => ContentManager.Get<Texture2D>("RCTextures/Flags/ZM");

            public static Texture2D ZW => ContentManager.Get<Texture2D>("RCTextures/Flags/ZW");
        }

        public static class Gui {
            public static Texture2D EngineLogo => ContentManager.Get<Texture2D>("RCTextures/Gui/EngineLogo");

            public static Texture2D CandyRufusLogo => ContentManager.Get<Texture2D>("RCTextures/Gui/CandyRufusLogo");

            public static Texture2D Logo => ContentManager.Get<Texture2D>("RCTextures/Gui/Logo");

            public static Texture2D Panel => ContentManager.Get<Texture2D>("RCTextures/Gui/Panel");

            public static Texture2D PlayerPanel => ContentManager.Get<Texture2D>("RCTextures/Gui/PlayerPanel");

            public static Texture2D Menu => ContentManager.Get<Texture2D>("RCTextures/Gui/Menu");

            public static Texture2D Tick => ContentManager.Get<Texture2D>("RCTextures/Gui/Tick");

            public static Texture2D Ships => ContentManager.Get<Texture2D>("RCTextures/Gui/Ships");

            public static Texture2D Boid1 => ContentManager.Get<Texture2D>("RCTextures/Gui/Boid1");

            public static Texture2D Boid2 => ContentManager.Get<Texture2D>("RCTextures/Gui/Boid2");

            public static Texture2D Boid3 => ContentManager.Get<Texture2D>("RCTextures/Gui/Boid3");

            public static Texture2D Boid4 => ContentManager.Get<Texture2D>("RCTextures/Gui/Boid4");

            public static Texture2D Boid5 => ContentManager.Get<Texture2D>("RCTextures/Gui/Boid5");

            public static Texture2D Boid6 => ContentManager.Get<Texture2D>("RCTextures/Gui/Boid6");

            public static Texture2D PadCursor => ContentManager.Get<Texture2D>("RCTextures/Gui/PadCursor");

            public static Texture2D PadCursorDown => ContentManager.Get<Texture2D>("RCTextures/Gui/PadCursorDown");

            public static Texture2D PadCursorDrag => ContentManager.Get<Texture2D>("RCTextures/Gui/PadCursorDrag");

            public static Texture2D SurvivalcraftIcon => ContentManager.Get<Texture2D>("RCTextures/Gui/SurvivalcraftIcon");

            public static Texture2D Survivalcraft2Icon => ContentManager.Get<Texture2D>("RCTextures/Gui/Survivalcraft2Icon");

            public static Texture2D BugsIcon => ContentManager.Get<Texture2D>("RCTextures/Gui/BugsIcon");

            public static Texture2D AndroidLogo => ContentManager.Get<Texture2D>("RCTextures/Gui/AndroidLogo");

            public static Texture2D AppleLogo => ContentManager.Get<Texture2D>("RCTextures/Gui/AppleLogo");

            public static Texture2D AmazonLogo => ContentManager.Get<Texture2D>("RCTextures/Gui/AmazonLogo");

            public static Texture2D LaptopLogo => ContentManager.Get<Texture2D>("RCTextures/Gui/LaptopLogo");

            public static Texture2D SteamLogo => ContentManager.Get<Texture2D>("RCTextures/Gui/SteamLogo");

            public static Texture2D Satellite => ContentManager.Get<Texture2D>("RCTextures/Gui/Satellite");
        }

        public static Texture2D Ship1 => ContentManager.Get<Texture2D>("RCTextures/Ship1");

        public static Texture2D Ship2 => ContentManager.Get<Texture2D>("RCTextures/Ship2");

        public static Texture2D Ship3 => ContentManager.Get<Texture2D>("RCTextures/Ship3");

        public static Texture2D Ship4 => ContentManager.Get<Texture2D>("RCTextures/Ship4");

        public static Texture2D Ship5 => ContentManager.Get<Texture2D>("RCTextures/Ship5");

        public static Texture2D Ship6 => ContentManager.Get<Texture2D>("RCTextures/Ship6");

        public static Texture2D Ship7 => ContentManager.Get<Texture2D>("RCTextures/Ship7");

        public static Texture2D Planet {
            get {
                field ??= ContentManager.Get<Texture2D>("RCTextures/Planet");
                return field;
            }
        }

        public static Texture2D Planet2 {
            get {
                field ??= ContentManager.Get<Texture2D>("RCTextures/Planet2");
                return field;
            }
        }

        public static Texture2D Explosion => ContentManager.Get<Texture2D>("RCTextures/Explosion");

        public static Texture2D Exhaust => ContentManager.Get<Texture2D>("RCTextures/Exhaust");

        public static Texture2D Star => ContentManager.Get<Texture2D>("RCTextures/Star");

        public static Texture2D StarTwinkle => ContentManager.Get<Texture2D>("RCTextures/StarTwinkle");

        public static Texture2D Skull => ContentManager.Get<Texture2D>("RCTextures/Skull");
    }
}